Getting Started in UT4

Posted on May 31, 2018 by the_hack

Unreal Tournament is a hard game to get into. Most players right now have been playing for a long time and it’s difficult to find enjoyable games with players around your experience level. Unless you’re a sucker for punishment or super keen on getting good, it’s going to hurt. There are a few thing you […]


Hackfire – New 1v1 UT map

Posted on May 16, 2018 by the_hack

I’ve been experimenting with smaller scales for UT4 maps. They seem to make more sense – it is of course challenging to meantime decent travel times without making flow too obstructive. UT Forums UTCC   Support Hub and Mapping Efforts Choose your level of support Cause Advancer : $20.00 AUD – monthly Hub Maintainer : […]


Contribute to the Hub

Posted on March 30, 2018 by the_hack

Our small but happily thriving Australian ut4 community is currently playing on a PingPerfect hub – which for the record is pretty unsatisfactory. There are serious issues with how it runs. We’re current investigating options for the next month – we’ll put something into action before it’s time to renew PingPerfect on the 20-somethingth of […]


Lathe in Post Beta

Posted on March 30, 2018 by the_hack

Sometimes mapping goes in circles, doesn’t work …. sometimes things don’t happen in order. Lathe has reverted to a shell. It was looking good, however at this point I’m wondering how much point there is to add materials to a map that take up extra processing power and limit the number of people who can […]



Posted on March 12, 2018 by the_hack

A new work in Progress, as usual, optimised for 1v1 duel. The video talks a bit about scale in ut4. Some maps are referred to as ‘circular’ layouts, in fact most of mine are, but this takes it to another level, the geometry being ‘lathed’ around a singular central point. See the Epic Forums post […]


New ut4 Duel Shell – DM-1v1-Shaft

Posted on February 21, 2018 by the_hack

This is a recent project, already in very a playable and visually pleasing state. The idea here is just to try a very non-standard layout, and to experiment with a smaller scale than Dying Sun was based on. Download the latest version at UTCC.     Support Hub and Mapping Efforts Choose your level of […]


Mapping for Duel in Unreal Tournament

Posted on December 30, 2017 by the_hack

A few things I’ve learned, relevant to 1v1 and TDM maps.


DM-DyingSun in Beta

Posted on December 30, 2017 by the_hack

6 months later…. thanks to Joel/jj. Totally different to the last one posted – this is remade and optimised for 1v1. Could well have given it a different name, except that I was not satisfied with the flow of the previous version (WIPL, below).


Dying Sun WIP L

Posted on April 20, 2017 by the_hack

A new UT Build brings a update to Dying Sun. I’m working on it behind the scenes and releasing with each build. This was a very fun DM and kudos to all these players (except me, the_hack) who were trying for the first time, some on very high ping. It’s also compatible with Domination – […]


DM-Hengeball by the_hack in Alpha

Posted on April 2, 2017 by the_hack

A new map I’m working on is in late stages of development and playable (designed for 2v2, DM and elim OK). It’s not currently updated for current build but will do so soon (Dec 2017). Previously titled Sniper’s Ball and then Stonehenge, Hengeball comes out of both of them. Here’s a bot duel on it.   […]


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