Development of Glitch is progressing nicely, with the WIP in a stable playable state, somewhat feature-less albeit. Initial reports from players having games or just running around the maps have been positive (“smooth,” “feels good,” “is fun”). Recent additions were hitmarkers, item timers (which you would be able enable in a casual) and a working […]
Wiki Working title Glitch AFPS, this is a minimal, eclectic take on the arena shooter genre, developed by Shock and Rockets Games (ok it’s just one guy and another guy helping with gameplay design and there is no actual business so there you go). In imagining this game, I started thinking about what could be […]
Announcing the Jetpack mod! Install to replace small armors on any map with jetpack pickups. Explained in the video and form thread. Download via UTCC. I’m finished with modding UT4 for now, I’ve made the things I really wanted to and thanks to all the ut4 modders’ help. Below are some thoughts on the creative […]
Something I finally got around to making for UT. Has a similar use and DPS to enforcer primary, and a burst of air on secondary that can not only deflect fire but also propel the user, even if in the air. utcc Forums
Fluidity has been published, which allows you to carry the momentum from dodges or other in air movement, into further jumps. See the forum posts here, and download the mutator from utcc. In the video above, you can also see my new map Hack01 (WIP title), which is also pretty much finished.
Unreal Tournament is a hard game to get into. Most players right now have been playing for a long time and it’s difficult to find enjoyable games with players around your experience level. Unless you’re a sucker for punishment or super keen on getting good, it’s going to hurt. There are a few thing you […]