Shock & Rockets




Posted on March 12, 2018 by the_hack

A new work in Progress, as usual, optimised for 1v1 duel. Some maps are referred to as ‘circular’ layouts, in fact most of mine are, but this takes it to another level, the geometry being ‘lathed’ around a singular central point. See the Epic Forums post for DM-Lathe. A quick and dirty intro video is […]

New ut4 Duel Shell – DM-1v1-Shaft

Posted on February 21, 2018 by the_hack

This is a recent project, already in very a playable and visually pleasing state. The idea here is just to try a very non-standard layout, and to experiment with a smaller scale than Dying Sun was based on. Download the latest version at UTCC.     Support Hub and Mapping Efforts Choose your level of […]

Mapping for Duel in Unreal Tournament

Posted on December 30, 2017 by the_hack

A few things I’ve learned, relevant to 1v1 and TDM maps.

DM-DyingSun in Beta

Posted on December 30, 2017 by the_hack

6 months later…. thanks to Joel/jj. Totally different to the last one posted – this is remade and optimised for 1v1. Could well have given it a different name, except that I was not satisfied with the flow of the previous version (WIPL, below).

Dying Sun WIP L

Posted on April 20, 2017 by the_hack

A new UT Build brings a update to Dying Sun. I’m working on it behind the scenes and releasing with each build. This was a very fun DM and kudos to all these players (except me, the_hack) who were trying for the first time, some on very high ping. It’s also compatible with Domination – […]

DM-Hengeball by the_hack in Alpha

Posted on April 2, 2017 by the_hack

A new map I’m working on is in late stages of development and playable (designed for 2v2, DM and elim OK). It’s not currently updated for current build but will do so soon (Dec 2017). Previously titled Sniper’s Ball and then Stonehenge, Hengeball comes out of both of them. Here’s a┬ábot duel on it.   […]

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