Posted on May 22, 2019 by the_hack
Glitching is this game’s take on strafe jumping, where you can add force to your movement by moving and using your mouse and keyboard in a certain way. Glitching is easier to achieve and more basic than the Quake engine’s strafe jumping.
In Glitch, if you take strafe into a corner or curve, you’ll hear an engine like synth sound which represents how much extra energy you are building. The energy comes from the tension between where the character is pointing and where your aim is facing, which become different when turning but quickly match up.
The basic movement speed is around 1000, which can bump up to 1500+ with a good flick jump. That will diminish after a few jumps so to keep speed you will want to use glitching, which can get you up to a max of 2000.
It’s intended to increase the cap however the movement system needs some tweaking to accommodate this.