I’m not your traditional salty gamer, I’m more of a creative humanist type person, so I find it strange that I love a game. It took me a while to come to terms with this, as I’m not even a gamer per se (I don’t play many of them). Yet there it is, UT has […]
Something I finally got around to making for UT. Has a similar use and DPS to enforcer primary, and a burst of air on secondary that can not only deflect fire but also propel the user, even if in the air. utcc Forums
Fluidity has been published, which allows you to carry the momentum from dodges or other in air movement, into further jumps. See the forum posts here, and download the mutator from utcc. In the video above, you can also see my new map Hack01 (WIP title), which is also pretty much finished.
Unreal Tournament is a hard game to get into. Most players right now have been playing for a long time and it’s difficult to find enjoyable games with players around your experience level. Unless you’re a sucker for punishment or super keen on getting good, it’s going to hurt. There are a few thing you […]
Our small but happily thriving Australian ut4 community is currently playing on a PingPerfect hub – which for the record is pretty unsatisfactory. There are serious issues with how it runs. We’re current investigating options for the next month – we’ll put something into action before it’s time to renew PingPerfect on the 20-somethingth of […]
Sometimes mapping goes in circles, doesn’t work …. sometimes things don’t happen in order. Lathe has reverted to a shell. It was looking good, however at this point I’m wondering how much point there is to add materials to a map that take up extra processing power and limit the number of people who can […]
A new work in Progress, as usual, optimised for 1v1 duel. The video talks a bit about scale in ut4. Some maps are referred to as ‘circular’ layouts, in fact most of mine are, but this takes it to another level, the geometry being ‘lathed’ around a singular central point. See the Epic Forums post […]
This is a recent project, already in very a playable and visually pleasing state. The idea here is just to try a very non-standard layout, and to experiment with a smaller scale than Dying Sun was based on. Download the latest version at UTCC.